I've actually been testing this as well with a fresh installation. So that's what I meant about it not loading the assets. If you don't activate the mod, it doesn't load the files at all and the game is none the wiser. The way Mod Organizer 2 works is it doesn't actually add the assets to the data folder, it adds them to a seperate folder it manages and loads the folders together when you launch, that way you can have multiple conflicting loose files and control how they overlap or diable them while still keeping all original files intact. I'll actually disable that once I'm done testing becuase I like the Fo3 intro. That's why I kept the TTW Quick Start activated on my min to load testing so I could start a fresh save each time and just leave the vault. I did backups before I copied it and I've reverted it at this point.Īs for saves, I've been making a new save game every time. I just found I was able to load out of the vault with that instead so I was hoping it might be a clue. Yeah I wasn't planning on using the FO3 assests permanently, it was just for testing. New California has a special way to install it as per the guide on, JSawyer Ultimate isn't a make or break for me I installed it because I was following that guide. We can go further just by making a save while outside of vault 101 cave, installing a few mods and try the game to see if it still works, then quit the game (without saving), install a few more mods and try it again (loadingthe same save file), repeat this to see if any mod causes immediate visible problems. Only after leaving the vault 101 cave, and be in the wasteland already should the player install more mods. But the golden rule for starting TTW is that the player should start TTW without any mods that do not need to be active at game start. There are plenty of mods there that I have no idea what they are, so I can't comment on those. I think that this shouldn't happen in Mod Organizer 2, but I never used it so I'm not sure. It might also be because of some mod asset that contains errors, even by disabling the mod, the asset might still be present and cause the crash. The problem might be already saved in your save file, so removing or disabling mods and loading the save file will just produce the same error. Like jlf65 said, do not replace TTW files with FO3 ones, that will only make your game broken beyond repair and it might require a full new install to correct. In the past that mod caused problems to some users, so I don't know about it now. I am also suspicious of the JSawyer Ultimate. TTW is not compatible with New California. esm with TTW version, and load save.Īny advice or guidance would be much appreciated! Issues continue even if I use this method to load out of vault, save, replace.I thought maybe I could find a way to isolate and load those files as a new package, but I'm not too sure how to go about that. Either that or my files are corrupted, but I did run this off clean installs of both games. esm in this case causing this to not load outside. I'm not an expert, but I suspect there's something missing from the TTW. I was able to get out of the vault on this! BUT there are misaligned models and missing textures I can see right away in town. Upon seeing the original Fallout 3 one was bigger, and after backing up both data folders, I replaced the TTW. On a hunch I compared the Fallout3.esm from my OG Fallout 3 installation against the one from TTW.
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